Chen Geng ? My first name is Chen, and my last name is Geng.
I prefer to be addressed by my first name Chen. I also go by "Ken" sometimes.
Possible pronunciation: Chen(ch-uhn) Geng(guh-ng).

Hi👋! I'm a CS Ph.D. student at Stanford, fortunate to be advised by Prof. Jiajun Wu. Previously, I got my bachelor's degree at Zhejiang University, working with Prof. Xiaowei Zhou and Prof. Sida Peng. My research is in part supported by an NVIDIA Graduate Fellowship.

My research lies at the intersection of 4D Computer Vision, Graphics, and Machine Learning. I'm broadly interested in data-driven modeling of the physical world and applications of such models in robotics and natural science. Currently, I'm obsessed with developing neural simulators for the (inverse) modeling of macroscopic mechanical systems.

Email: X × Y, where X = {gengchen}, Y = {@cs.stanford.edu}

Bio  /  Google Scholar  /  X  /  Bluesky  /  GitHub  /  LinkedIn

profile photo
Recent News 📰

  • 04/2026: Invited talk at the Simulation Intelligence Group at CMU on "Rethinking Inverse Simulation through the Lens of Lagrangian Mechanics".
  • 02/2026: Four papers are accepted to CVPR 2026.
  • 01/2026: One paper is accepted to ICLR 2026.
  • 01/2026: We are organizing the 2nd workshop on 4D Vision at CVPR 2026. Submit your work on 4D vision to our workshop and share it with the community!
  • 01/2026: This year I will co-organize the Stanford Vision Seminar. Subscribe to our mailing list here!
  • 12/2025: Excited to announce that I received the NVIDIA Graduate Fellowship for 2026-2027!
  • 04/2025: We will be organizing the workshop on "Generating Digital Twins from Images and Videos" at ICCV 2025.
  • 04/2025: Our paper "Birth and Death of a Rose" is selected as an oral presentation at CVPR 2025.
  • 03/2025: One paper is accepted to SIGGRAPH 2025.
  • 02/2025: Two papers are accepted to CVPR 2025.
  • 02/2024: One paper is accepted to CVPR 2024.
  • 01/2024: One paper is accepted to ICLR 2024.

Invited Talks 🎤
  • Rethinking Inverse Simulation through the Lens of Lagrangian Mechanics  [Abstract]
    Sep 2026 Gradient Spaces Lab, Stanford University
    Host: Iro Armeni
    Aug 2026 Physical Vision Group, Nanyang Technological University
    Host: Chuanxia Zheng
    Jul 2026 Department of Computer Science, University of British Columbia & University of Toronto
    Hosts: Peter Chen (UBC), Eitan Grinspun and David Levin (UofT)
    Apr 2026 Simulation Intelligence Group, Carnegie Mellon University
    Host: Minchen Li
Recent Research 🔬 (show selected / show all)

     (* denotes equal contribution, ^ denotes student (co-)mentored, representative works are highlighted)
     For the comprehensive list, check out my Google Scholar page.


NeuROK: Generative 4D Neural Object Kinematics
Chen Geng*, Guangzhao He*, Yue Gao*, Yunzhi Zhang, Shangzhe Wu, Jiajun Wu
CVPR 2026
[Paper] [Project Page]

tl;dr: We turn any static 3D shape into an interactable 4D asset with a neural simulator built on the minimal inductive bias of Lagrangian mechanics.

Choreographing a World of Dynamic Objects
Yanzhe Lyu^*, Chen Geng*, Karthik Dharmarajan, Yunzhi Zhang, Hadi Alzayer, Shangzhe Wu, Jiajun Wu
CVPR 2026
[Paper] [Project Page]

tl;dr: We propose a universal pipeline for generating 4D scenes composed of dynamic objects by distilling from video generative models.

ART: Articulated Reconstruction Transformer
Zizhang Li, Cheng Zhang, Zhengqin Li, Henry Howard-Jenkins, Zhaoyang Lv, Chen Geng, Jiajun Wu, Richard Newcombe, Jakob Engel, Zhao Dong
CVPR 2026
[Paper] [Project Page]

tl;dr: A transformer-based model for reconstructing articulated dynamic objects from images.

Coupled Diffusion Sampling for Training-Free Multi-View Image Editing
Hadi Alzayer, Yunzhi Zhang, Chen Geng, Jia-Bin Huang, Jiajun Wu
CVPR 2026
[Paper] [Project Page]

tl;dr: Multi-view image editing by sampling from two diffusion models of different modalities concurrently.

GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates
Youngjoong Kwon, Yao He*, Heejung Choi*, Chen Geng, Zhengmao Liu, Jiajun Wu, Ehsan Adeli
ICLR 2026
[Paper] [Project Page]

tl;dr: A feed-forward method for human performance capture that progressively updates a canonical space with incoming monocular RGB frames, using probabilistic regression to produce sharp novel-view renderings.

Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Yufan Deng^*, Yuhao Zhang^*, Chen Geng, Shangzhe Wu†, Jiajun Wu†
SIGGRAPH 2025
[Paper] [Project Page] [Demo] [Code] [arXiv]

tl;dr: We propose a dataset and benchmark for supervised-learning-based 4D object rigging methods.

Category-Agnostic Neural Object Rigging
Guangzhao He^*, Chen Geng*, Shangzhe Wu, Jiajun Wu
CVPR 2025
[Paper] [Project Page] [arXiv]

tl;dr: We discover animatable motion subspaces for any 4D objects.

Birth and Death of a Rose
Chen Geng, Yunzhi Zhang, Shangzhe Wu, Jiajun Wu
CVPR 2025
(Oral Presentation, 3.3% of the accepted papers)
[Paper] [Project Page] [Code (Coming Soon)] [arXiv]

tl;dr: We generate temporal 4D object intrinsics from 2D foundation models.

Relightable and Animatable Neural Avatar from Sparse-View Video
Zhen Xu, Sida Peng, Chen Geng, Linzhan Mou, Zihan Yan, Jiaming Sun, Hujun Bao, Xiaowei Zhou
CVPR 2024
(Highlight, 11.9% of the accepted papers)
[Paper] [Project Page] [Code] [arXiv] [Video]

tl;dr: We estimate physically based intrinsics of dynamic characters from monocular videos.

Neural Polynomial Gabor Fields for Macro Motion Analysis
Chen Geng*, Hong-Xing "Koven" Yu*, Sida Peng, Xiaowei Zhou, Jiajun Wu
ICLR 2024
[Paper] [Project Page] [Code (Coming Soon)] [OpenReview]

tl;dr: We discover a low-dimensional interpretable motion representation for dynamic scenes with macro motion.

Tree-Structured Shading Decomposition
Chen Geng*, Hong-Xing "Koven" Yu*, Sharon Zhang, Maneesh Agrawala, Jiajun Wu
ICCV 2023
[Paper] [Project Page] [Video] [Code] [MarkTechPost]

tl;dr: We decompose the shading of objects into a tree-structured representation, which can be edited or interpreted by users easily.

Learning Neural Volumetric Representations of Dynamic Humans in Minutes
Chen Geng*, Sida Peng*, Zhen Xu*, Hujun Bao, Xiaowei Zhou
CVPR 2023
[Paper] [Project Page] [Code]

tl;dr: We accelerate the learning of neural volumetric videos of dynamic humans by over 100 times.

Implicit Neural Representations with Structured Latent Codes for Human Body Modeling
Sida Peng, Chen Geng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Xiaowei Zhou, Hujun Bao
TPAMI 2023
[Paper] [Code] [IEEE Xplore]

tl;dr: Our approach reconstruct geometry and appearance of human performers with high accuracy from sparse observations.

Novel View Synthesis of Human Interactions from Sparse Multi-view Videos
Qing Shuai, Chen Geng, Qi Fang, Sida Peng, Wenhao Shen, Xiaowei Zhou, Hujun Bao
SIGGRAPH 2022
(Featured in the technical paper trailer)
[Paper] [Bibtex] [Code] [Project Page]

tl;dr: Given sparse multi-view videos of crowded scenes with multiple human performers, our approach is able to generate high-fidelity novel views and accurate instance masks.

Experience 🧑‍🎓
NVIDIA
June 2026 - Present, Santa Clara, California

Research Scientist Intern
Hosts: Nicholas Sharp and Donglai Xiang
Stanford University
Sept 2023 - Present, Stanford, California

PhD Candidate in Computer Science
Advisor: Jiajun Wu
Zhejiang University
Sept 2019 - June 2023, Hangzhou, China

B.Eng.(Honours) in Computer Science
Chu Kochen Honors College (Mixed Class and ACEE)
Cumulative GPA: 94.38/100, 3.99/4.0
Major GPA: 96.67/100, 4.0/4.0
Advisor: Xiaowei Zhou and Sida Peng
Professional Activities 🏛️
Co-organizer
2026 Stanford Vision Seminar
2026 CVPR Workshop on 4D Vision
2025 International Conference on 3D Vision (3DV)
2025 ICCV Workshop on Generating Digital Twins from Images and Videos
2024 Stanford GCafé (Graphics Lunch Seminar)
Mentorship & Service
2026 Faculty-Student Liaison at Stanford CS
2023 Stanford PhD Application Support Program for Underrepresented Group (SASP)
2023 Stanford CS Undergraduate Mentoring Program
Conference Reviewer CVPR (2024–), ECCV (2024–), ICCV (2025–), CoRL (2026–), SIGGRAPH (2025, 2026), SIGGRAPH Asia (2024, 2025), ICML (2024–, Position Papers for 2026), ICLR (2025–), NeurIPS (2024–), NeurIPS Workshop Proposals (2025–), NeurIPS D&B (2024), ICRA (2024), 3DV (2023), AAAI (2024), Pacific Graphics (2024)
Journal Reviewer
RA-L IEEE Robotics and Automation Letters
ToG ACM Transactions on Graphics
T-PAMI IEEE Transactions on Pattern Analysis and Machine Intelligence
TVCG IEEE Transactions on Visualization and Computer Graphics
TMLR Transactions on Machine Learning Research
Misc. Finalist, Qualcomm Innovation Fellowship, 2024



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Last updated: July, 2026